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Thanks a lot
I didn't know anything about this mechsim:mass(2):position (and so), did I
miss something in the doc, that I didn't read (you're right : shame on me)?
Philippe
3e37b339$1@news.povray.org...
>
> "Philippe_Gibone" <Ph.### [at] wanadoo fr> wrote in message
news:3e379191@news.povray.org...
>
> > I've been playing around with the mechsim patch for a while, but did'nt
find
> > out how to give different textures to different masses : how did you do
that
> > ?
>
> Well, in this case (using just 5 masses and 2 connections), it's easy to
simply place a sphere
> where you would normally use the show_all_objects () macro. You can access
the mechsim data
> quite easily within your scene file:
>
> sphere {
> mechsim:mass(2):position, mechsim:mass(2):radius
> texture {
> pigment { rgb <1,0.4,0.2>*2}
> finish {ambient 0 diffuse 1 specular 1 roughness 0.01}
> }
> }
>
>
> > BTW : great idea to animate the ligth this way !
>
> Thanks.
>
> All the best,
>
> Andy Cocker
>
>
>
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